Files
FirstGame/scenes/killzone.gd
2025-12-01 12:58:12 +00:00

15 lines
296 B
GDScript

extends Area2D
@onready var timer = $Timer
func _on_body_entered(body: Node2D) -> void:
print("You are dead.")
Engine.time_scale = 0.5
body.get_node("CollisionShape2D").queue_free()
timer.start()
func _on_timer_timeout() -> void:
Engine.time_scale = 1
get_tree().reload_current_scene()