extends CharacterBody2D const SPEED = 130.0 const JUMP_VELOCITY = -300.0 @onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction : -1, 0, 1 var direction := Input.get_axis("move_left", "move_right") #Flip the sprite if direction > 0: animated_sprite.flip_h = false elif direction < 0: animated_sprite.flip_h = true # Apply movement if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide()